Write, breathe, survive
The player moves through a study, a corridor, a room without windows and places that should not fit inside the apartment at all. Each run asks you to gather manuscript fragments, repair a collapsing world and control the rhythm of Franzs breathing.
The arcade structure is short and sharp: a few minutes, one new rule, one mistake, one more attempt. The horror comes from small shifts. A sentence that was safe a moment ago suddenly means something else. A door that led to the kitchen opens into a room where somebody is breathing too close.