The Morning After You

Manuscript / record

Devlog

Development notes about mechanics, mood, sound and translating literary pressure into play.

Turning prose into an arcade loop

The hardest part is not choosing scenes from the book. The hardest part is translating the pressure of reading into action. The novel works with discomfort, obsession and the suspicion that inspiration can be an outside force with a will of its own. The game searches for systems that make the player feel a similar pressure: keep writing when the room changes, or stop and risk the story writing itself.